﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProjetS5
{
    public class DB_Weapon : DB_EquipmentItem
    {
        public DB_Weapon() : base() { }

        /// <summary>
        /// Weapon's attack range.
        /// </summary>
        public int[] AttackRange { get; set; }

        /// <summary>
        /// Reload time.
        /// </summary>
        public TimeSpan Cooldown { get; set; }

        /// <summary>
        /// Determines if the weapon need 1 or 2 hands to be used.
        /// </summary>
        public bool IsOneHanded { get; set; }

        /// <summary>
        /// Weapon's type.
        /// </summary>
        public DB_WeaponType WeaponType { get; set; }
    }
}
